A Backstage edition featuring Samus's story has already been published, and here we go, with a Spotlight.
Rune Mage is all about magic, tricks and unpredicable stuff. You cannot predict what Rune Mage can do, even you see him running around will all of his Runes summoned, you still cannot predict what is it till it's unleashed onto you, and you know it's already too late.
The basics of Rune Mage is not only the Rapid Keypress but rather a strategic and wise one. The tricks and mindgames that you play with your opponent is what makes Rune Mage a deadly guy on the battlefield.
The basic innates are Runecrafting. Positive and Negative. You can cast at most of three runes, and thus four combination possibilities exist. All Positive, All Negative, Two Positive and Two Negative. Once you know which combination to follow at what time, congratulations, you are halfway there learning the probably most difficult hero.
The next stage is real fun. Rune Mage has three abilities - Bind, Reject and Conjure. When you have formed the Runes, cast one of these and depending on the combinations, the effect will appear. Example Using all Negatives with Conjure will cause a Flame Shock directed to the target, which damages it. While, using all Positives with same will cause a Holy Light to affect the target, restoring the hitpoints. You have three methods, each with 3 Runic combinations making effectively Twelve spells right at your disposal. Use them well, Hit it or Lose it!
The ability array is wide and astounding. He's got almost every trick up his pocket. He can use invisibilty, and even turn anyone ethereal, plus, he can restore Mana overtime or Boost anyone's attack rate. Can clear off the deadly buffs and also, put enemy into dark magic, making it unable to do anything till it's damaged, and so on. Thus making him the most versatile hero of BftC, able to adopt any strategy, and assist any hero in all respects.
The effects and eye candy was a part that was greatly needed for someone like Rune Mage. Though I could really make some good eye candy, Rune Mage doesn't have flashy effects. Still, I hope you will like 'em. ;)
The ultimate of Rune Mage is what makes it deadly. The most devastating part of it, that it's a Pure Damage dealing skill that can take out even buildings. Nothing can survive if it stepps under it's area of effect. The Destruction Desire is truely fearsome as it's rage really exceeds the standard attack or spell ranges. If assisted by his teammates, Rune Mage can clear off the structures and level the entire base within few minutes!
Destroying a Tower easily being out of it's Firing Range ;)
Designing Rune mage was the damn hardest part of it. As GUI framework was fairly easy. But what about the Coding part? Surely checking Rune combinations and triggering the effects of Bind, Reject and Conjure each was easy at all. Additionally, these three abilities were levellable! Which means the spells used with Runes should have increased effects when used at a higher level. Example - Invisibility used with Reject level 2 would last for lot less time than if it would have with Reject level 5. And so on goes for everything. The Flame Shock's damage increments and Holy Light heals multiple units.
Tricky part was the Ultimate, in the game system. The Flame damage is actually magical. But here, It's a Physical type damage. The armor reactance is Physical but yet, it will still damage the ethereal foes!
Okay, here we're through with the Rune Mage.
I'll shortly be back with another... Stay tuned.
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