Showing posts with label [Warcraft]. Show all posts
Showing posts with label [Warcraft]. Show all posts

BftC: Revival Project

Well, after a long time and huge amount of efforts spend on BftC Reloaded project and seeing it all go waste because of Warcraft’s Patch Shift, I finally made a Revival project that brought our beloved MOBA back from the grave. There was a time when I thought that I was done with it, forever, but things do work out a bit differently...


BftC Revival

BftC’s revival was a part of my academic project, (And thus the motive for completion even after I’ve lost my interest in it) but as usual, when I started out with it, it turned out alright. The setting, the terrain, the heroes and everything I loved in the MOBA game was back again, waiting for me. Everything old was new again and I was enjoying more than I knew.

The result was, obviously, much closer to the quality I expected from original BftC project. Although I did exceed the deadline for the project. but I guess my teachers were able to realize that I was onto something...


BftC - Revival's Terrain.

As you can see, the terrain has changed drastically, since I had to redesign almost everything there was. The new BftC terrain was streamlined, no cliffs or elevations. The environment is static i.e. Non-interactive and so far no items or economy has been added to the game.

The heroes were theme based, and all custom content. I did not use any of existing Warcraft content in the game on purpose. But the heroes do look good and function well. As always, you can expect BftC to be Balance HIGH.

As of now there are about 12 Heroes present, and I plan to add more soon. The heroes and overall look and feel of the game is inspired more from League of Legends than from Warcraft or DotA. You can expect BftC Hero Spotlight very soon. :P

Okay, that's about it for now, Stay tuned...

DotA Scourge Intelligence Heroes Widescreen HD Wallpaper

At last, the final one in the set is here...
This finishes off the DotA Heroes set as of Version 6.73c



Anyways, Now I'll be doing the competitive heroes wallpaper, the community favored picks version and the furthermore the DotA Handsome Hunks and Sexy Chicks versions...

Stay tuned...

DotA Sentinel Intelligence Heroes Widescreen HD Wallpaper

Here's another one after the Agility versions... And this time a bit experimental backdrop.
Enjoy...


DotA Sentinel Agility Heroes Widescreen HD Wallpaper

Seriously, This one proved a much of challenge. Damn you Guinsoo and Icefrog for such awkward names that never get properly arranged. Still I did the best I can do with this all.


Hope you love this one too. :)

DotA Scourge Agility Heroes Widescreen HD Wallpaper

My mind seems working at an accelerated rate today. I just can't control the surge bursting through my brain. Managed to create another one in the rage. Hope you like it.


This time the job was much simpler, Once you know what you're doing it takes only a few moments to finish it up!

DotA Scourge Strength Heroes Widescreen HD Wallpaper

Within few moments of posting the first one, I realized that I should complete the counterpart set as well. People would definitely love to have two of them. :P

So here I go, With the Scourge version.


I think this was one of the best uses of the Sunday afternoons...
Argue to differ? :P

DotA Sentinel Strength Heroes Widescreen HD Wallpaper

Hello again, as the 101th post, I'm going the Gaming 101.
It's no use being a gaming freak if you're not a huge fan of the franchise. DotA is the BIG thing now and I can't resist making more artworks for it. Hope you love all these artworks and enjoy them thoroughly. :P


So this is the DotA Sentinel Strength Heroes wallpaper. It groups up all Hero Names together and arranges them in an awesome way. Unfortunately, You'll probably have to hide the Windows Task Bar to enjoy this beauty.

More on this series, I'll soon come up with rest all of them. :P

Speech Recognition for Warcraft 3, DotA and many other games...

After much of the work and tinkering around with my microphone... I got the speech recognition working and set up the voice commands for the computer. I have just tried it on with Warcraft III and Need for Speed - Most wanted.

The technique is simple. It recognizes the pattern of the speech and translates it into the keys or sequence of keys. Greatly useful for gamers and designers...

Example : Imagine yourself playing Medal of Honor, DotA, Leagur of Legends etc. and want to let the team know about what is going on? Well, Voice commands will change that! And let you have endless tactical possibilities!



By the way, I'm trying to experiment this with many other softwares also, namely the Real Time Strategy Games or the Real Time Tactical games... Like Homeworld, Age of Empires series, Ground Control series, Company of Heroes etc.

But, try to imagine... Combining this with Gesture recognition (supported by the WebCam), A multi-touch tablet with extra projector and a great deigning software such as Maya, 3ds Max or Blender or any game with a great tactical elements... (Ex. MoH, Warcraft, Counterstrike etc.) . What a fun in the Gaming life it would be!

Warcraft 3 : New Map Concept : Name Pending

The simplest concept for a map but endless playable possibilities. The concept is a customizable AoS with a feel of great battle. While you control your hero and also train forces that become the mob waves.

When played in 4v4 full on - the game becomes chaotic. Extremely large amount of armies colliding with ultimate conquest of destroying enemy base and outnumbering the opposing forces completely. The game also features many Old Warcraft 3 heroes with completely new skills and abilities that really can make the game interesting.

The armies and Heroes are primary focuses. Units created have heavy stats and not really easy to take down. Plus, the abilities are designed for not only the usage against heroes but also to affect, damage and destroy armies. The completely team oriented gameplay makes a significant difference from the general AoS genre.

The basic Idea is to destroy enemy Magical Vault. You have an Altar that is determined by the race your choose at the game's start. Then, you can choose your hero that is offered free, and addtionally must train forces that overwhelm and defeat the enemy. You can train forces at cost of Gold. But once trained, they automatically charge on the enemy. They use their abilities and skills automatically, which you don't need to worry about at all.

DotA 6.60 Beta Leaked! New stuff confirmed.

Yes, thanks to many more dishonest beta testers out there... DotA Allstars 6.60 Beta has been leaked. There are plenty of changes spotted, mainly the arrangement of Hero Taverns and Two new Heroes.

The Hero Taverns have been greatly reworked. Now there ware 9 taverns, 3 for Sentinels, 3 for Scourge and 3 being Neutrals. Each Type is divided further into STR / AGI / INT. Neutral Hero Taverns feature all the most 'popular' heroes of the DotA. Like Viper the Nether Drake, Jakiro the Twin Head Dragon, Kael the Invoker etc. (Many other heroes in this tavern are Ogre Magi, Tinker and Necro'lic) Note that Neutrals can be chosen by both sides in League games.

Now, as the BIG news, addition of Tauren Chieftain and Troll Batrider is a Major attraction in 6.60. The skill data is not yet confirmed, but the Stats have been leaked.

Batrider is INT hero, located in Neutral Tavern, and stats are -
19 + 2.1 / 15 + 1.5 / 24 + 2.5 (Yea, Much of a Tank Caster)

Plus, Tauren Chieftain is Sentinel STR hero, but the stats are NOT confirmed yet.
(Not even name is confirmed... Stay tuned)

...Sid...

Carrion Swarm : A New Map Concept.

Well, the map is actually a Mini-Game. Where the aim is to get your army of creatures as large as possible. You play as a Carrion Beetle. That walks around, all the time. Never able to stop. The army of lesser beetles will follow you and protect you where ever you go. But here's a difference. The army will rise in size as you defeat other Carrion Beetles or their minions. You have a unique way of doing so.

Firstly. There's a defined area. You have to always direct the Carrion Beetle as you want, making sure it doesn't touch the protective walls of the area. If it does, you'll lose a life, and hence all the beetles that you have summoned on your side. And you'll be restored with only Five Beetles.

The Beetle you command, say Lord. Has very unique abilities. He can sacrifice the minions to regain lost health, Command his beetles to attack the enemy. You can only control the Beetle Lord, and hence, this makes the game a lot easier ans challanging.

Beetle Lord has ability to sacrifice one of the beetles to regain lost health, which is done by simple keypress. The attacks order is tricky. At the moment I have no satisfactory system that can accomplish this, but it can be done. My idea of attacking is that you designate the target Beetle Lord by Simple Clicking on it by your Mouse, then, the Target indicator would appear over him. Showing everyone that who's attacking who. Then, By simple keypress you can send Beetles attacking on him. The ordered Beetles would walk upto the target, and suicide upon it. Damaging the target. At least One and At most of Five beetles can be sent attacking at a time, And when the attack is launched, enemy can see how many beetles were launched upon it. The third ability is the Defensive one. It allows you to launch a single beetle which muct not be assigned to any attacking orders, upon the enemy attacking beetles. Your beetle will go and attack upoon the beetles send towards you, causing a vilonent explosion, that will damage everything around.

Lost beetles are replenished over time. Plus, if you have managed to damage the enemy, another beetle will instantly rise up, bolstering your army. If you manage to destroy the Beetle Lord, all his beetles will belong to you!

There are several powerups, which are grabbed by running over them. Which, are used instantly. The have different effects- Invulnerable, Haste, Quad Damage and notably Global War Treaty, which would reduce half of the beetles enemy has! (Not to mention the number does not fall below Five)

A point to be noted, Beetles will have a 400 movement speed while Lord moves only at 250 Movement speed. But, Grabbing Haste power can cause Lord's movement to reach 500. Be careful though, on the high speeds you can leave your precious swarm behind.

This map is already in the works, and right now only about 25% finished.
More comments and suggestions are most welcome...

New Map Pack in works... The Warcraft N!

If you remember the N game published on Shockwave engine as freeware, then you know what I am talking about.

I have started to make a Map Pack which will play as N.

N was a classic Ninja Game of Stealth and Skill. It was a tile-based Platformer. The only aim was opening the door and advancing to the next level. Collecting Gold gives extra time to complete the game.

What I am planning is with Warcraft, now being a wonderfully moddable 3d engine, I ca do a lot more. The Aim still remains the same. Find the switch that opens the Portal that leads you to the next level, but it's not that simple, simply not simple.

Collecting gold gives you Mana that is needed to use variety of abilities such as Blink, Daggers and Slow Motion. Dagger will stun enemy motionless for 5 seconds, buying you the time to escape. Blink is a Short-Distance Teleport and Slow Motions is... well, slow motion. It is usefull only if you you need a little more skill to cross certain traps.

The Camera will be completely at user's hands, Player may rotate the Camera around using Left and Right keys, while Up and Down will control the Zoom.

I shall soon add screenshots of the Maps. Expect it sooner.