Hello again, As I have promised I have came up with another out-of-the-box idea for Gunslinger. The ability planned is quite simple. But really useful in may scenes.
The ability is greatly in synergy with Camouflage. It is an activatable / deactivatable ability. Doesn't consume any mana at all. And a true talent of the Sniper!
Name's yet pending, But I suppose In Position or Locked and Loaded should suit it well. When activated, Gunslinger will Stand Ground, not able to move, but gains an Extra Sight, Range and Extra Effects on the attacks. He doesn't auto aqquire the targets, but rather shoot where player Right-Clicks. Higher the distance, more the chance of missing on the shot. If used on the Moderate distance, sometimes may cause the bullet to fragment in air, resulting into AoE spread damage.
I would probably design a Talent system exclusively for Gunslinger, so that he can either learn how to keep a shot steady or cause the bullet to fragment midair, In other words, depending on the talent, You can either cause Maximized AoE spreads or direct-hit Bull's-Eye shots.
These talents will also affect the regular attacks of Gunslinger. Speadshot can cause him to do Area of Effect damage, but reduced damage on primary targets, on the otther hand, Bull's-Eye can cause im to deal piercing damage, that is effective against target! It's entirely player's choice which talent tree to follow. Cause if you follow one talent, the unique features pf other aren't available. Example, Following the Bulls-Eye will give you Headshot and Golden Gun talents, where you can cause significant damage to target if timed properly. Whereas the Fragment Shot talents give you Rapid-Fire, Backfire and Old-West-Tricks talents, which specializes in damaging multiple enemies, instead of single target.
Secondly. As I just had thought it out, Gunslinger is a lot different than regular Heroes, and significant difference is that He will not Auto-Aqquire the enemies. You can order him to attack though, and when he does, he would only attack once. This was due to the Talent system management and Camauflage tricks.
Yet, another form of Camauflage can be thought of as the Fake-Removal of legal targeting for Auto-Attacks. Which means, even if you (As a Human player) know someone is there, Your hero does not! Hence, he and hence fellow forces will not automatically attack on the Gunslinger while he's Camauflage. But, he will be a Valid target right after he drops the disguise.
The ultimate is still underway... I presume, that when it does finish, it shall be amazing.
Stay Tuned...
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