BftC:R Spotlight : Archon

Executor the Archon - Most terrifying hero on the battlefield right now. What I had in mind when I designed him?

Well, the theme was Psi energy - A concept from Starcraft. But I wanted the hero to be Warcraftish, so while browsing though various models, I came upon the model that made me quickly get to work on this guy.

Archon was the name instantly thought of, in Starcraft, Archon is created by merging two High Templars together, they are the high level units, tough and strong. But my Archon, has more of a tactical use than the brute fight force.

The first ability Telekinesis, was in fact made a long time ago. I made it for Warlock, which was originally to go on with Lich model. But the plans changed, Lich model was given to the Destroyer. And Telekinesis came to Archon.

What does Telekinesis do? Well, it's amazing skill. Useful for both offensive and defensive purposes. At first cast, it makes target held off. Protecting it from all sorts of damage, but trapping it. The second cast, would throw the trapped unit towards the new target. The trapped target would be propelled in air, landing in the area of the new target, dealing terrible damage. The trick is, the skill requires at least two targets, You cannot target self or the once targeted unit again for the Trap duration. But the effects of the ability make up for the shortcoming of having more guys around you. (Not to mention, you can toss up allies too, And they won't be hurt!) Plus, you can protect the target by casting it but not choosing to throw it. The target would be protected for the next 5 seconds. Dusring this time, it's still a valid target for allied healing spells!

The next trick in the Archon's sleeve is Chrono Field. The swirling energy vortex that drains Kinetic energies of the area, making everything go slow. But Archon himself is unaffected! Ecen your allied units would go slow inside the Chrono Field, but only Archon is able to maintain his kinetic energy. This is greatly useful in both attack and escape tactics, as this covers fairly good Area of Effect.

Archon's Chrono Field, Eye Candy is what makes it Sweet!




The third skill is truely fearsome about Archon. It's called the Mind Fog. The skill passively boosts the Mana Regeneration of nearby units, but more fearsome is the effect. When Archon is attacked, or hit, The Mind Fog will be released, causing Archon to be hidden inside and restore his health over the time. Additionally, Mind Fog is the vast Psi in physical manifestation form, so all enemies who step into the Fog shall suffer a terrible damage, while they are inside the Fog. Hence, maintaining your distance is the best option when Mind Fog is released.

Archon in the Trademark Mind Fog


The ultimate is the most devastating about Templar - Psi Storm. Various Orbs of Psi Energy whirl around Archon, forming a strange shape... And there beings a Chaos... The orbs emit out the countless Psi projectiles at all nearby enemies... Less the enemies, more the damage it suffers, additionally closer it is to the Archon, more the projectiles fired upon. It is impossible to figure out how much damage is done... But one thing is certain, Even Tauren Chieftain with Fury and Honor activated cannot match Templar's Fury when Psi Storm is on. The vast power makes a lethal combination with Chrono Field, making Archon a truely fearsome force of vast, raw power.

Old Psi Storm screenie, The shape of Orbs has been modified now



Even Mind Fog can go in Combination with Psi Storm

2 comments:

  1. I admit,Chrono field justifies the 'cripple' effect.

    Archon is a perfectly balanced hero and i don't think, he needs further improvement.

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  2. Yup, for the balance purposes even the allied units are added in the Slow effects.
    I realized it later, that simple balance can be achieved by including your allies as well. :)

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