BftC: Reloaded Brainstorm: Death Knight

I have already announced that 4th and final hero in STR catagory will be Death Knight. Having Evil Arthas model. Yet, plays nothing like original Evil Arthas.

I had said that this guy will be full of HP-MP Manipulation skills. That means Hitpoits and Mana points would be the primary scheme... Yet, there are surprisingly may hurdles in the way.

Firstly, the Model pisses you off. The model doesn't come with too many animations, It has got on standard Attack and one standard Spell animation. Though much enough for moderate distance casting animations, lack of good sequences hinder the ideas...

Secodly, the Death Knight himself, has a fixed image in the eye of the Gamer, that oh, this guy is a commander of massive army of dead, and equally cruel minded... This really sets you back... You have nothing to counter it, for now, unless you come up with a really good idea.

Let us best concentrate on the ability part. The simplest idea could be the first spell that heals / damages target depending on How much HP is left / lost. Another twist would be the two castable versions, One for HP and other for MP. Both learned and leveled up together but seperately castable. But cannot exist at once on a single target. Only on may be active at given target. (That's a balance part of it)

So, the basic idea would be, if cast on allied unit, less HP /MP it has, more is the rate of regeneration, and if cast on enemy, More HP / MP is has, more is the rate of reduction. It will slow down as target's HP / MP tend to the Full / Zero. In other words, it will never kill the tareget, nor would restore the Health / Mana to 100%. Making it an ideal support skill.

Hmm.. I better get to work on this... Hope by next day, I'd have another great idea. See you... Then.

No comments:

Post a Comment