Last time I discussed the making of Death Knight's first skill, Of course the name is still pending, but the basic skill idea remains the same.
Second idea is the Redirection of life flow. Death knight can use his inner strength to supress the flow of life in surrounding area, and the flow can be redirected to anything he wishes, allied or enemy targets...
Supressing the life flow eventually means that the units' life regeneration rate shall be chocked. And they wil no longer regenerate over their current HP. While the life they might have gained over the time shall be redirected to target, if allied healing it and if enemy damaging it. The spell buffs like restoration or rejuvenation are considered and supressed. Which means, more units surrounding the Death knight when he casts the spell, more are the effects and further amplified if surrounding units are buffed up by bonus regenerations.
There can be variations in this skill, Like always enemy target, or always self target, Target area or whatever...
Idea as a concept is brilliant, but I foresee various coding difficulties here. It is not easy to code this stuff and do not intend to use vJASS, or NewGen or even PUI or ABC systems. I have WEU and it might be difficult using that.
Oh, the references above might have sent your brain flying above stratosphere... ;)
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