SONAR : Quick Updates

Hello, again...

This time, just a small bunch of quick updates made to the game... The list runs down as follows...

Ship Movement
Modified Ship movement a bit, more like Underwater movement now. Also the post production effects now vividly shows the movement. However, these effects have pushed the Graphics requirements to the next level altogether, now requiring at least 128 MB of Graphics memory to process the graphics. (Which I believe most of us already have, except you being either time traveled here from Stone Age or just thawed out of your ice casing since Ice Age.)

Flows Mechanics
The new Flows now keep pushing your ship around, which means the the ship would now drift away progressively faster if you stay in the flow for longer periods. Of course, when you have gained momentum this way, a thrust from a good angle can easily propel you off the flow. It is an essential technique to master if you don't want to lose out on the precious timing ratings.

Sonar Scan
New way of using Sonar is to scan the area around the ship instantly. Granting you a lot better idea of what is in the immediate surroundings of the ship. This can help you greatly in the tight spots and sharp turns. But be careful, the scans drain energy much quicker than you might think.

Mines
The newly discovered hazards in some levels - the undersea mines are the greatest dangers ever posed to the ship. The mines can be detected in both the Sonar pulses and scans and they can be identified by their peculiar shapes.

New Levels
Some new levels are added to the LEGEND difficulty, to explore and take full advantage of the newly added gameplay features. These levels test the player's skill and patience to the extreme by devious and deceiving means. Be alert!

And some more minor tweaks here and there...
With these updates, the game is on the verge of release, I am waiting for my key tester's report on the gameplay and on any bugs that may exist. Till then, just chill out and be patient. :)

See ya 'll!

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