Nerdy But Lost Neurons : A Biasing Of Opinions Concept

For many times over, I have considered how exactly any individual get biased towards any thing. As an experiment, I'd consider three Factors.. Base Biasing, Temporal Biasing Factors and Distance.

I am attempting to simulate the Basing of a person, flow of logic and possible outcome over which place to go to hang out / take a walk or whatever. The places are indicated by Colors, RED, GREEN and BLUE.

Base Biasing
- The Base Biasing of you towards anything. These ratings are from 0 to 4, with 0 indicating a total or complete dislike and 4 indicating maximum favor. Although, these factors play a crucial role in making a judgement or decision, other factors can vastly outweigh them. This is a classic situation where you sometimes have to go and hang out at a place you honest don't like.

Temporal Biasing
- These factors have ratings from 0 to 9, almost twice as the Base Biasing Factors. I leave these factors to dynamically adjust themselves, and they get added or subtracted with each iteration or destination reached.
- The classic thing about these factors is the way they update themselves, Reaching a particular destination would not mean a sudden rise or spike in the ratings. But it's rather a slow / gradual process. If the decision is made against Base Biasing Factors, the increment in ratings may be even extra gradual. Additionally, the distance factors also affect the increment / decrement.
- The funny thing is, how effectively it simulates the human nature. Example, if you are made to visit a place that you initially did not like, you'd eventually start developing a liking towards that place. Although it may not change your original biasing. You still, like the place that you originally liked.

Distance Factors
- These are not the ratings, it's simply a comparison or whatever is closer or further. Or relatively closer etc. The distance factors can be overcome with sufficiently large amount of Base + Temporal Biasing towards a location. However, the less distance affects positively over the decision that may go against a particular place.
- In summary, the Distance Factor is more of the Multiplication than Addition, still, it's effects are great depending on the values, where existing or computed. Simply meaning, whether you just came up with it randomly, or at least given some logical thought.


I'm in process of developing a simple simulation, If you have any feedback, feel free to contact me, comment here. Start a discussion if we can, it'll be fun!

Shady's Worlds - Engine Demo

The Engine Demo for my upcoming game - Shady's Worlds -
The Unconventional Platformer / Puzzle flick will definitely blow your minds with it's unique mechanics and graphic style.


The gameplay focuses on a little guy - Shady. An inter-dimensional superhero with no powers but a super-brain and noble mind. Shady's adventures begin to free the enslaved worlds from the evil and restore law, order and peace.

Of course, that's what the introduction tells you, but it doesn't tell you the experience of the gameplay! Hope this video can give you the brief idea!