For this minigame in making, I am calling it Grid Control. It is more like a Real-Time Tactical Tower Defense.
Though this style might have been already used for many commercial games, I am kinda proud of this as I have created it without any heavy renderers or commercial engines. I have used GM resources and GML heavily.
But then, I thought the gridlines should not be visible from the start. The filter would reveal the Gridlines, like a Neon Glow attached to the mouse pointer.
So, I got to the work again, and came up with a solution. Now I am able to quickly work out many versions of the Filter, and modes.
The Screenshot you see below is a perticular example of Additive Blend Mode.
You can click on it, to have a bigger image, in which you can clearly see the Neon Glow around the Mouse Pointer.
...Sid...
Wow :) Good graphics :D
ReplyDeleteWell, keep an eye...
ReplyDeleteA lot more coming up.