What I wanted my enemies to do is move along a defined path, Scan for Player Character, and when he's seen, i.e. No obstacles between, then fire a barrage of bullets to the player. (Ofc, this accounts the Stealth mode)
So, after a little experiments with pathing maps, I could successfully make Enemy AI, but the problem encountered was rigidity. Something that I hate. Using Pathing Maps will not be freeform anymore, So, I had finally made my own Pathing system.
(Similar to Waypoint AI system that I used for Warcraft III Mods)
Additionally, G Field the game has progressed well, The game is now in the Beta 8 Stage, and the additions of Musics and Sounds is being made. I am using many freeware sounds, but you'll hardly notice the difference between those and Commercial qualiy sounds... Stay tuned.
...Sid...
isnt there any beta version for testing G game :)
ReplyDeleteWell, yes there is...
ReplyDeleteI have a link to the Beta 7
(No Sounds, though, Sorry.)
(I mean, had to exclude sounds for the file size, You know, I'll find a way to optimize sounds)
-[ Download Here ]-Oh and yes... Thanks for asking.