GML: Yet another Update

Well, no Screenies or Videos for now, but a quick batch of Updates in the Block-Out engine. I have completely reworked the Platformer Movement code and now it functions a lot better than old Sluggish code. This code is new and Optinized, can be easily ported over other Platform games that I might create in future.

The Glaive has been sigificantly improved. Firstly by Visual standards and secondly by code. Now we have a twice deadly Glaive that looks thrice better.

Secondly. The enemy AI has been greatly reworked. Now, Enemy can actually SEE you. The Blocks and stuff will definitely obtruct it's vision and you have a clean visual indication that he can see you.

The Movement routines have been greatly reworked. Now, with simple Waypoints, you can create paths for AI that AI will follow. Yet, AI is quite simple, Walk from Waypoint to the next, Scan for Player character, and if found, Fire at him.

What I am trying to do is to create a Platform AI. As most of the Spherons are capable of flying, Some are not. So, I have to take that in account as well. (Also you have some Evil 'Blockies' that support Spheron Empire for thier 'Greater Good'... You know... Traitors)

Stay Tuned. Lots of Updates underway...

...Sid..

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