The system was made to make a game bit easier to the players. The central idea behind the Mouse-Guide system was only the Trajectory, rather only the direction of the Orbit. As, sometimes, you can land up with an orbit in quite undesired directions, so here's your chance to correct it out without losing any more Attractors in your stock. Plus, it is a lot helpful to the players, taking a Quick-Edge turn.
Initially, the Mouse-Guide used to fuction automatically, right when the particle is inside the Orange circle around your mouse. Now, however, it is an player Colntrolled feature.
After when I designed it, I realized that auto function of the Mouse Guide could turn troublesome for many players, so then, only today I reworked it, and have turned it into a Player Controlled feature.
The Mouse-Guide now requires the SPACE key to be held down. In simple words, when you hold down the SAPCE key, the Orange circle of Mouse Guide will appear and you will be able to use it, when you release the SPACE key, it will go off instantly. Quite easy and handy, right?
Additionally, the circles drawn as the Attractor AoE indicator and Mouse-Guide indicator were previously using the direct rendering methods. Now, I have changed the render method to the Blending mode with Alpha-Channels, making them about three times smoother and graphically much more appealing than before. Extra segments increments, have caused them to be a lot nice looking, but quality comes with the Trade-off. And you might experience a little slowdown while playing the game on Slower computers.
Also, now with the new Lighting functions and the Blend mode has raised the System Requirements of the game, now needing about 32 MB Graphics Memory. But nevermind about that, as todays computers are most likely to have at least 128 MB of Graphics on board.
I would soon upload a Video of the new changes in the Mouse-Guide system And New Render Modes. But, stay tuned people, more changes are about to come...
...Sid...
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