GML: Block-Out Engine... Have a 2D Dark Sector.

I was pretty much inspired from the latest PC game - Dark Sector. (Read Review Here) And I decided to do something very similar to that, Ofc with GML and I though a Platformer Engine would definitely suit it. So here I present - Block-Out engine... A 2d Version of Dark Sector's infamous glaive.





The trick here is the Glaive. I liked it very much. I used the modified G Field 3 engine to Guide the Glaive when it's in the air and the result was pretty smooth... Again, Glaive presented some of the challanges, Like you cannot always hit the enemies. When you first throw it, Glaive is trown with a great destructive force... But when it hits Walls or something like that, it will lose the power and not cannot hurt anything. Then, you must steer it back to your character - a small whimpy Block, who catches it. And then you can throw it again.

Fun was the engine design, I had to combine Lauch It! engine - The third engine in Physics SandBox series, to make a Smooth looking jump. Some nice Enemy AI that fires at you if you reveal yourself to it. (Well, that you won't see in the Video, I'm too stealthy...)

And Ofc, a Stealth System that allows you to perform some amazing feats.

I hope that you've enjoyed the Video, and if you think that the whole game must be made out of it, just let me know your ideas and concepts.
(I intend to make it a Story-driven game with some really Cartoonish Graphics, But high-level gameplay)

So that is all for now, folks... Soon meet you with some other great stuff.













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... What? Oh I almost forgot.... The Download Link





...Sid...

2 comments:

  1. Nice work again,especially the glaive. Crumbling walls are wonderful. Why can't we use this logic for breaking walls in G-field?

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  2. Well, actually you notice that Glaive's force is not lost upon meeting the walls. I could make it so, but it will have many unpredictable collision problems that my Toy Box engine cannot handle.

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