What you read is absolutely correct, people. G Field the Game is now in completely playable state. We just have to add a few more levels and it shall be done.
The plus point is that the core engine is absolutely ready and in Good-to-Go stage, unless we plan any more Last Minute additions in the Game.
Features- Exciting Physics / Gravity and Collisions
- High Quality /Smooth Effects
- Lighting Engine
- Challenging Level Design
- Great Puzzle Elements
- Free style Gameplay
- Dynamic Terrain
- A User-Friendly Mouse Guide system.
The Mouse Guide system had been reworked as I already published in my previous post. It now provides a great help to the players, rather than the previous system that showed a little weird pathings, causing the Particle having shoot-off in random direction sometimes. The new pathing algorithm is now guaranteed to work for at least 90& of the time.
The Physics Engine has greatly been improvised, and the major success what actually associating mass and momentum with the particle itself. The systems were available in the Toy Box engine, however, they were not implemented completely. The enhanced Toy Box engine is now really functioning well.
(Except for some small issues, which I believe are quite minor)
The visual quality has been greatly improvised. Smooth Blend mode, combined with Vector and normal Pixel art give a great feel to the game. Making you feel like playing a retro game. Now, the Game does not require any Resolution adjustments, and hence will work on all systems having at least 32 MB of Graphics memory.
The Lighting engine was the greatest challenge I ever faced in the design and scripting. Fortunately, it worked out quite well, Just as I had already planned. The major part behind he success was a great planning. A well planned work is half done. My method worked out pretty good, and for that, I thank many people for support and encouragement.
Gameplay has been greatly refined and I daresay, addicting. I myself find this game much more better than all games or GM projects I created so far, I my be biased, but it's what I feel. The high quality and challenging level design is the greatest part of the success.
Mainly, I had always believed that the Gameplay is the part that makes your game good and not the Graphics. I myself find quite addicted to
Super Smash Bros. despite lack of Great Graphics, or flashy effects. After all, It is the Gameplay that defines your game and not the Graphics.
As a final note, You'll find that the FPS has been greatly dropped in the Videos, it doesn't happen in the normal gameplay. I just used CamStudio for capturing the videos that that is the sole reason for the Drop in the FPS. Otherwise, the game should give 25-27 FPS on average machines and a constant 29-30 FPS on HD machines.
So, enjoy the video folks, And Stay Tuned!
(Beta 6 Preview)
...Sid...