GML: G Field the Game : Beta 8

Well, it's here at last!
G Field the Game - Beta 8

This version features extra sounds, Three Episodes - Two Complete, a Nice Menu Screen and slightly reworked engine from Beta 7.
The Episode 3 features only a single level but it's amazingly challenging. This completes the engine and all that is left is level design.

So, You guys can expect a Five Episode Game by end of Dec. 09!

So, enjoy.. And Here's the Download Link -

- Download Here -

Real-Live : Shot a Hermit Crab!

Well, I just remembered that when I had gone to Murud with my cousins, we found a Hermit Crab on the Kashid Beach. It was awesome. We picked it up and got it on the open sands, where it demonstrated it's amazing walking skills with the shell on back and posed really like a professional model for out shots! I just scanned 'em for you all... Have a look...



Warcraft 3 : New Map Concept : Name Pending

The simplest concept for a map but endless playable possibilities. The concept is a customizable AoS with a feel of great battle. While you control your hero and also train forces that become the mob waves.

When played in 4v4 full on - the game becomes chaotic. Extremely large amount of armies colliding with ultimate conquest of destroying enemy base and outnumbering the opposing forces completely. The game also features many Old Warcraft 3 heroes with completely new skills and abilities that really can make the game interesting.

The armies and Heroes are primary focuses. Units created have heavy stats and not really easy to take down. Plus, the abilities are designed for not only the usage against heroes but also to affect, damage and destroy armies. The completely team oriented gameplay makes a significant difference from the general AoS genre.

The basic Idea is to destroy enemy Magical Vault. You have an Altar that is determined by the race your choose at the game's start. Then, you can choose your hero that is offered free, and addtionally must train forces that overwhelm and defeat the enemy. You can train forces at cost of Gold. But once trained, they automatically charge on the enemy. They use their abilities and skills automatically, which you don't need to worry about at all.

Micro$oft Cars

If Microsoft was to enter the vehicle business... I just wonder how the scene would be...
Well, let's try to imagine, Can we?

  • Each time they repaint the lines on road, You'd have to buy a new car.
  • You need to create Admin or Limited User seats before using the car, plus only one person can use the car at a time, unless you bought Car NT, for which you'd have to buy Admin or Limited User seats.
  • New Admin or limited user seats will force everyone's ass to be of the same size.
  • The car may restart itself. But if that happens you'll have to begin the journey all over again.
  • In care of accident, Air Bags would ask "Are you sure?" before deploying.
  • If radiator overheats, the Blue Screen of Death would appear on windshield.
  • Navigation system must reboot each time the car is started.
  • The car may stop responding, and you'd have to close all windows and reboot. Be sure not to suffocate yourself to death while rebooting as all windows will be closed.
  • If the car's engine doesn't start, disassemble and reassemble it. Trust me, problem solved.
  • Car will only be compatible with Microsoft Gas but you'd be able to run it on third party OpenGas.ORG
  • The Headlights, Steering Wheel, Brakes, Paint will be sold separately in the Microsoft Car Plus or Microsoft Car Power Toys pack.
So, Browse the Web while driving these cars and wonder why they crash so often!

P.S. I recently found out that Microsoft gets their new employees DNA checked to ensure that they are Humans. This is to stop all Apples and Penguins from infiltrating Microsoft Empire. ;)

Life Outside the Code

Well, it'd be really surprising to have me write something like this, but I really am looking through the window. I can have a look at the life outside the Code.

What I really mean by Life outside the Code? Well, it means everything... I can take a break from my regular routines and do something else. Plus, that simply means I won't be touching the programming at all for the few next days...

Let's just try out the Life outside the Code. Shall we?

GML: PerformR! New Visual Treat

Some images to demonstrate how exactly you can product the high quality visuals using PerformR! These images are taken using a built in Screenshot mechanism but you can use any third party tool like Fraps, ScreenCapture or CamStudio.

Now that I might get to work on the next version, probably improving the graphics functionality, some more visuals are likely to get added. But the file size would increase. I may not be able to keep the file size below 10 mb. So, probably releases will not be that frequent.





GML: New version of PerformR!

Hey, just to let you guys know... the version of PerformR! is here...

This version contains nothing new except some new sounds and a switching system.
You can press 1 or 2 on keyboard (not Keypad) to use either distorted guitar or bass guitar, yet, you still need to enable the sounds by pressing Space once.

The Low Pitch variations have been removed after I found a small bug in the codes that wrote for them. So, this one only has single set of seven notes one for Distorted and one for Bass.

The graphics part is exactly same as before. Nothing changed there, though.

More sounds will be coming up very soon. Stay tuned.

And Download Link - Click Here -

GML: PerformR! How to Rock the Show...

Well, I have said a lot about PerformR! but didn't say anything about how to use it... Well, also this is the 60th post of the blog. So, I'll just explain a few basics.

Firstly, Make sure that your keyboard is tough and sturdy, as you'll be pressing a lot of buttons so fast so just to make sure that all goes well.

Then, most importantly, turn off the sticky keys. Cause you'll be pressing Shift, Enter and Backspace for quite a while and that can trigger the annoying sticky keys.

Then, when you're all set and ready to go... Pick up your keyboard and hold it exactly like the image below...


That should give you the optimum hand placement for the Performing. Now you can use your left hand to hold down either of F1, F2, F3 or F4 or even multiple keys and use Enter to set off a burst of particles from the center particle. So, it's exactly like playing a guitar... You can hold down the chords and pick with right hand.

Plus, you can also use Shift key to catch a beat. When shift is pressed, it will emit a ring of effect from every primary particle on the screen, it gives you a great effect of rhythm or beat. You can also hold down the Shift key and then whenever you press Enter, it will create rings effects plus particle burst at the same time. It's a great effect to catch up on the Bass Guitar or Acoustic Guitar.

Plus, Backspace gives you a screenful of effects. It will create a burst of secondary particles from every primary particle drawn on the screen. This may be alittle hard on memory but I'm sure that you guys have a lot better machines than I do. So, using Backspace will allow you cause much more effects on the screen, probably great for catching the Overdrive effects.

Most of advanced keyboards will be useless for you to do this trick. You'll better have to get a multimedia keyboard to do it. Cause you can control the Media player on the fly with multimedia keyboards. Plus make sure that width of the keyboard is also not too much for you to hold it properly.


Well then Enjoy!