Well, no screenies or videos for now, but let me tell you that I have a huge update on the SONAR core systems, which runs as follows...
Firstly, the weird collision problem is almost fixed. Since the update I have seen no unusual collisions problems, so till I find any other glitch, consier it fixed!
The views systems and transitions are added, thus removing the overall level size limitations, as levels could only be of the same size as that of the screen. Since, the traditional 'scrolling views' could not be used for SONAR, I had to completely make a new system. But now, we can have gigantic size levels to navigate through!
The target / goal / destination is no longer a SONAR ping, Instead, it's a proper target. Also, another visual from the ship constantly points to the target, hence, allowing players a guideline as to where the goal is, even if it's not in the view.
And most important of all, post production effects have been added, giving players a true UNDERWATER gameplay experience!
So, stay tuned... More updates and screenshots and videos coming up soon!
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