Hey people, been a long time.
Recently, I had been working on the new concept, which I had called SONAR : Into the Depths. The game is a simple puzzle arcade game, requires high degree of precision, a good keyboard and mouse control and, not to mention a bit of brains and also a good memory.
This game can become a lot of fun if played by two people, cooperatively.
The aim of the game is simple, make it to the target point without blowing up your ship. But it isn't as easy as it seems. Because of a simple fact that you are deep under the water and can hardly see anything around. Your only way of seeing stuff around is your trusty SONAR pulses. And by using them, you must navigate around the mazes and labyrinths underwater.
The pulse travels in a straight line, (Sorry for defying traditional physics here, but this what makes the gameplay interesting) bouncing off the surface, and with it giving you an idea of the surroundings. The trick is to send the pulses strategically to gain maximum idea of your surroundings.
Although the pulses will last only a set amount of time, which depends directly on the energy you spend on the pulse. Which means, if you put more energy into the pulse, stronger it would be and hence last much longer.
But the catch is, you have limited energy. (Of course, it regenerates over time) but sending SONAR pulses isn't the only thing you have to do with it. The ship also runs on the energy, hence the movements of the ships also consumes energy. So, one must pay attention to the amounts of energy spent in both piloting the ship and navigating through the levels.
At the end of each level, the players will be ranked on two basis, first, PILOT ratings, which is determined by the damage ship has taken. (Less is better!) and the other being NAVIGATION ratings, which is decided upon strategic and minimal use of SONAR pulses.
The grading system ranges from D to S on both scales, and the average of both is your final rating of the level.
Unlike the typical progress, this game features levels that can played anytime. I am planning to add many new levels that can challenge players to take their skills to the limit and beyond!
Now, Not to mention that the graphic style of the game is much similar to the old GRID CONTROL TD that I had created a long time ago. Of course, this is the only style I found suitable to the game concept, and also, not to mention, the Monocolor graphics add a different taste to the game altogether.
I am making customizations to the system. Allowing players to pick the flavor (i.e. color) of their own choice. :)
Till then, Enjoy the Screenshots!
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