Oni Orc Battlemaster! The name is enough even for elite fighters running for their lives... He is fast and stylish. Very few have actually survived from his Demonic Blade and too few are still able to tell the terrible tale. They still remember the glowing blade and it's skillful, rightful wielder - A True Battlemaster - Jubei'thos.
Jubei'thos was a Blademaster of Blackrock Clan. Now, if you remember who he was, you know him, But that's not enough. After suffering defeat once from Arthas's hand, he vowed that he'd not let it happen again, and rallied the Blackrock Orcs again, forming a formidable army.
However, Fate's Dark hand streched upon him once again, and whole Blackrock Clan suffered a horrible defeat against Scourge, This time, led by Arthas, again. Broken and badly setback, Jubei'thos wandered the plagued and wasted lands alone...
And then, something came over him, he seemed determined. The weights of protecting his fellows and family were thrown off, as they all were consumed by lifeless undead. Now he didn't care a bit about anything, casting off his old shamanastic nature, he embraced the Demonic powers. Filled with rage, right from the once noble and caring heart, his blade, which had long become one with him, echoed the terrible changes in it's master and became a vessel of absolute chaos and vortex of raw, brute power.
From that moment, an Orc was cast off, and arose a Powerful Oni Orc, a Blademaster was torn apart, and it was a birth of a Battlemaster. His blade twiched and slashed, cutting across countless foes and they barely had a time to react. The moment his blade would start glowing and emitting the strange aura, the armies would abandon the field and fly away only to save the life. As nothing has been able to stop him ever since, not even his own kin.
He now fights in Battle for the Conquest, testing himself and dashing across the battlefields, shashing countless foes...
The Blog that features and tracks all my experiments on Modding, Gaming.
The Blog shall also be featuring all interesting things in the Gaming World.
And it's all about new games, new engines and extra stuff!
BftC: Reloaded received Community Support
I am glad that TheHelper.NET community is still supporting the development of BftC:Reloaded, despite my absence of the web for few days, thanks to my Final Exams ;)
But, I yet receive replies on the Thread of BftC:R and people are giving me time to continue with it, they are being patient and completely supporting me, Which makes me encouraged to go on with the Modding and Mapping. And esp. continuing with BftC.
Thanks a lot people, I love your support for the Map, Keep posting and I shall not disappoint you.
About the project, Yes, Rage Winterchill is progessing well, Have a spotlight ready, and keep Warm clothings, As the Master of Frost approaches...
But, I yet receive replies on the Thread of BftC:R and people are giving me time to continue with it, they are being patient and completely supporting me, Which makes me encouraged to go on with the Modding and Mapping. And esp. continuing with BftC.
Thanks a lot people, I love your support for the Map, Keep posting and I shall not disappoint you.
About the project, Yes, Rage Winterchill is progessing well, Have a spotlight ready, and keep Warm clothings, As the Master of Frost approaches...
BftC:Reloaded : Storylines....
Well, I have't thought much about it though, but it seems completely rational that the Characters must have a storyline... or Background, Maybe.
Let's see... Shall we?
I'll design a perfect one for them... And publish them along with the Spotlight Specials! How's the Idea, People?
Let's see... Shall we?
I'll design a perfect one for them... And publish them along with the Spotlight Specials! How's the Idea, People?
BftC:R : Rage Winterchill the Destroyer
While Death Knight in progress... I though I might think about a new concept. This will be third hero in the INT Catagory, and much more destructive than Archon. I am using the model of Warcraft Lich and make this guy a Frost element based one. But the differences are much more than ordinary Frost hero and Rage Winterchill.
The hero has an Awakened Destroyer Form that can be triggered optionally. Though the Destroyer Form puts a Major Drain on the Mana and can only be activated for minimal amount of time, As it reverts to normal if you have no Mana Points left.
(Remember that Mana Points or MP is the Energy used to use abilities or Magic)
The trick is the Optional and Sponteneous Triggering of Destroyer Form. ou can imagine this like Devil Trigger of Devil May Cry but this one takes a lot beyond.
This Form would grant Rage a lot of Hit Points regeneration, and a Bonus effects on the Spells, in fact, completely new effects off spells. The spells would have completely different but more powerful effects.
The concept is still underway, if to leave Destroyer form triggering uncontrollable or optionally triggered by player. But I think, the uncontrollable would be the best idea.
Anyway, I have a screenie of the Awakened Form... Enjoy.

Rage Winterchill in Awakened Destroyer Form
The hero has an Awakened Destroyer Form that can be triggered optionally. Though the Destroyer Form puts a Major Drain on the Mana and can only be activated for minimal amount of time, As it reverts to normal if you have no Mana Points left.
(Remember that Mana Points or MP is the Energy used to use abilities or Magic)
The trick is the Optional and Sponteneous Triggering of Destroyer Form. ou can imagine this like Devil Trigger of Devil May Cry but this one takes a lot beyond.
This Form would grant Rage a lot of Hit Points regeneration, and a Bonus effects on the Spells, in fact, completely new effects off spells. The spells would have completely different but more powerful effects.
The concept is still underway, if to leave Destroyer form triggering uncontrollable or optionally triggered by player. But I think, the uncontrollable would be the best idea.
Anyway, I have a screenie of the Awakened Form... Enjoy.

BftC:R : Death Knight : Brainstorm 2
Last time I discussed the making of Death Knight's first skill, Of course the name is still pending, but the basic skill idea remains the same.
Second idea is the Redirection of life flow. Death knight can use his inner strength to supress the flow of life in surrounding area, and the flow can be redirected to anything he wishes, allied or enemy targets...
Supressing the life flow eventually means that the units' life regeneration rate shall be chocked. And they wil no longer regenerate over their current HP. While the life they might have gained over the time shall be redirected to target, if allied healing it and if enemy damaging it. The spell buffs like restoration or rejuvenation are considered and supressed. Which means, more units surrounding the Death knight when he casts the spell, more are the effects and further amplified if surrounding units are buffed up by bonus regenerations.
There can be variations in this skill, Like always enemy target, or always self target, Target area or whatever...
Idea as a concept is brilliant, but I foresee various coding difficulties here. It is not easy to code this stuff and do not intend to use vJASS, or NewGen or even PUI or ABC systems. I have WEU and it might be difficult using that.
Oh, the references above might have sent your brain flying above stratosphere... ;)
Second idea is the Redirection of life flow. Death knight can use his inner strength to supress the flow of life in surrounding area, and the flow can be redirected to anything he wishes, allied or enemy targets...
Supressing the life flow eventually means that the units' life regeneration rate shall be chocked. And they wil no longer regenerate over their current HP. While the life they might have gained over the time shall be redirected to target, if allied healing it and if enemy damaging it. The spell buffs like restoration or rejuvenation are considered and supressed. Which means, more units surrounding the Death knight when he casts the spell, more are the effects and further amplified if surrounding units are buffed up by bonus regenerations.
There can be variations in this skill, Like always enemy target, or always self target, Target area or whatever...
Idea as a concept is brilliant, but I foresee various coding difficulties here. It is not easy to code this stuff and do not intend to use vJASS, or NewGen or even PUI or ABC systems. I have WEU and it might be difficult using that.
Oh, the references above might have sent your brain flying above stratosphere... ;)
A Big Expectation to live up to
Just checked the stats of BftC Classic from our EpicWar Host, and result is truly astonishing. BftC v1.75 has gathered over 9000 downloads at the moment and is rated over 4.5.
Man, this is getting crazier... I am all under pressure now, What if BftC:R doesn't live up to the expectation?
Okay, I better relax, and focus on my work...
Let's hope the best, Shall We?
Man, this is getting crazier... I am all under pressure now, What if BftC:R doesn't live up to the expectation?
Okay, I better relax, and focus on my work...
Let's hope the best, Shall We?
Hard to say Goodbye... Bloodwrath.
It's been quite hard, harder than ever, to part with one's own creation. So has fate put it's dark hand on me now...
Sorry folks... But I have to say goodbye to my second creation ever since BftC:R began, Bloodwrath the Bloodfiend.

Bloodwrath the Bloodfiend
It has been really nice time. He has great abilities, and potential to become the best character ever created in BftC:R... But it was caught in the bugs and glitches, far to many of 'em. And unfortunately, I have to abandon Bloodwrath and move on.
You'll be there... My boy, I promise.
Once I find to get over with those bugs, I'll revive you...
But til then... I'm sorry...

And there he goes...
Sorry folks... But I have to say goodbye to my second creation ever since BftC:R began, Bloodwrath the Bloodfiend.

It has been really nice time. He has great abilities, and potential to become the best character ever created in BftC:R... But it was caught in the bugs and glitches, far to many of 'em. And unfortunately, I have to abandon Bloodwrath and move on.
You'll be there... My boy, I promise.
Once I find to get over with those bugs, I'll revive you...
But til then... I'm sorry...

BftC: Reloaded Brainstorm: Death Knight
I have already announced that 4th and final hero in STR catagory will be Death Knight. Having Evil Arthas model. Yet, plays nothing like original Evil Arthas.
I had said that this guy will be full of HP-MP Manipulation skills. That means Hitpoits and Mana points would be the primary scheme... Yet, there are surprisingly may hurdles in the way.
Firstly, the Model pisses you off. The model doesn't come with too many animations, It has got on standard Attack and one standard Spell animation. Though much enough for moderate distance casting animations, lack of good sequences hinder the ideas...
Secodly, the Death Knight himself, has a fixed image in the eye of the Gamer, that oh, this guy is a commander of massive army of dead, and equally cruel minded... This really sets you back... You have nothing to counter it, for now, unless you come up with a really good idea.
Let us best concentrate on the ability part. The simplest idea could be the first spell that heals / damages target depending on How much HP is left / lost. Another twist would be the two castable versions, One for HP and other for MP. Both learned and leveled up together but seperately castable. But cannot exist at once on a single target. Only on may be active at given target. (That's a balance part of it)
So, the basic idea would be, if cast on allied unit, less HP /MP it has, more is the rate of regeneration, and if cast on enemy, More HP / MP is has, more is the rate of reduction. It will slow down as target's HP / MP tend to the Full / Zero. In other words, it will never kill the tareget, nor would restore the Health / Mana to 100%. Making it an ideal support skill.
Hmm.. I better get to work on this... Hope by next day, I'd have another great idea. See you... Then.
I had said that this guy will be full of HP-MP Manipulation skills. That means Hitpoits and Mana points would be the primary scheme... Yet, there are surprisingly may hurdles in the way.
Firstly, the Model pisses you off. The model doesn't come with too many animations, It has got on standard Attack and one standard Spell animation. Though much enough for moderate distance casting animations, lack of good sequences hinder the ideas...
Secodly, the Death Knight himself, has a fixed image in the eye of the Gamer, that oh, this guy is a commander of massive army of dead, and equally cruel minded... This really sets you back... You have nothing to counter it, for now, unless you come up with a really good idea.
Let us best concentrate on the ability part. The simplest idea could be the first spell that heals / damages target depending on How much HP is left / lost. Another twist would be the two castable versions, One for HP and other for MP. Both learned and leveled up together but seperately castable. But cannot exist at once on a single target. Only on may be active at given target. (That's a balance part of it)
So, the basic idea would be, if cast on allied unit, less HP /MP it has, more is the rate of regeneration, and if cast on enemy, More HP / MP is has, more is the rate of reduction. It will slow down as target's HP / MP tend to the Full / Zero. In other words, it will never kill the tareget, nor would restore the Health / Mana to 100%. Making it an ideal support skill.
Hmm.. I better get to work on this... Hope by next day, I'd have another great idea. See you... Then.
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