GML: Grid Control Playable...

Well, Hello again...

As of now, the version of Grid Control - The Real-Time Tower Defense is now in the playable state. I have implemted the Cash system and a scoring system plus the enemy levels increasing in the difficulty and numbers as you play more. Here's a screenshot of my Impenetrable defense network, that took practically about an hour to build up.


Note that the Cash you start out with is greatly limited, though enough for a survival for the early stage. Remember that placements matter a lot as there are different kinds of enemies. The most basic ones head for the castle and when they touch the castle, they steal money. The other kinds include the ones that head for the Stations (O's) and The Power-Lines (X's). Destroying it and hence taking down the entire brach of the defense network.



The innovative gamepay and defense system that make this Tower defense stand out from the usual ones... It has mostly an automated gameplay, high level Enemy AI. Thus, minimizing the micromanagement mostly required in RTS-like games.


I hope you guys liked this one. Quickly try out and tell me how's it.. Download link is located at the Top-Right corner.

Oh yes. If you are wondering about the Tesla Bolts, I turned them off in the screenshots. You can press X to deactivate them if you observe the Lag in the gameplay.

2 comments:

  1. Nice Work Hurrah :)

    But if you could do some green lighting effect around any line or sqaure (like the one in the cross hair that show the below grid) it will be Awesome :)

    But without it, the game is awesome :)

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  2. The Effects around the crosshair were supposed to be only highlighting the grid.

    Overusing that may urt the eye, but that's only my opinion. I will try it and let you know. Experiments are the best way after all.

    Anyways, any more improvements? Ideas?

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