The Blog that features and tracks all my experiments on Modding, Gaming.
The Blog shall also be featuring all interesting things in the Gaming World.
And it's all about new games, new engines and extra stuff!
Leave Note...
So, I may be gone for awhile, but I'm not gonna let my projects here die. I will update them and post here as I find time.
Many teachers are keeping a very sharp eye on me as I demontrated some great capabilities during my last academic year. So, to make a long story short, I'm on a hitlist. No wonder I'd be drowned in work and is definitely gonna be Overworked / Underpaid situation. But yet, I'll be right here whenever I find time. Updating the stuff and keeping you informed about all new activities I'd do both in and out of the Academics.
So, that's why a little leave note...
And the least I can do... The Beta V3 of Grid Control - Thanks NEO, You KUPAX rocks!
GML : Quickie Updatie...
Here's the Link - [ Download ]
Quickie :
Oh well, Thanks Amidos, your suggestions do worked out. I just have to test this on both High End and Low end machines and and then I can think about more improvements. Cause right now, I'm using a low end macine to work out on this, I would require a little help to figure out how exactly it would look on High End machines. Practically it should look the same on every machine, but I'm nor very sure.
By the Way, I'll welcome all ideas that would develop this further... I liked the game so much and had a lot of fun trying to survive a long as I could.
GML: Grid Control Playable...
As of now, the version of Grid Control - The Real-Time Tower Defense is now in the playable state. I have implemted the Cash system and a scoring system plus the enemy levels increasing in the difficulty and numbers as you play more. Here's a screenshot of my Impenetrable defense network, that took practically about an hour to build up.
Note that the Cash you start out with is greatly limited, though enough for a survival for the early stage. Remember that placements matter a lot as there are different kinds of enemies. The most basic ones head for the castle and when they touch the castle, they steal money. The other kinds include the ones that head for the Stations (O's) and The Power-Lines (X's). Destroying it and hence taking down the entire brach of the defense network.
The innovative gamepay and defense system that make this Tower defense stand out from the usual ones... It has mostly an automated gameplay, high level Enemy AI. Thus, minimizing the micromanagement mostly required in RTS-like games.
I hope you guys liked this one. Quickly try out and tell me how's it.. Download link is located at the Top-Right corner.
Oh yes. If you are wondering about the Tesla Bolts, I turned them off in the screenshots. You can press X to deactivate them if you observe the Lag in the gameplay.