DotA 2 - 240 x 320 Wallpapers - Minimal

Well guys, All of you know now, DotA 2 is coming. It's been one of my very favorite mods and I think I should do something to celebrate it's debut as a standalone game.

So, All I ended up in doing is to make exclusive Cellphone wallpapers! I kept the minimalistic approach while designing them, and I think you'll like the style as well. The six wallpapers set is here, Enjoy!


Enigma's Concept was pretty tough. All his skills are used in various situations and there's no trademark skill. He is versatile and awesome. But his three skills can be more of less illustrated with a similar vector art.

Y'mir is the newly added hero, With the trademark finisher Ultimate - Walrus Punch. That's all we need to make a good artwork.

Invoker's signature is his Runes, I had to work very hard to design runes that also resembled the rune names and the Hotkeys that are used most.

Simple Enough, Leoric is one tough guy who keeps coming back from the dead. What would be a better representation?

Clockwork is the trademark! BTW, Don't yell about the spelling. If DotA says 'Clockwerk' you stick to it!

The Symbol says it all. Thank You!

Stay Tuned for more!

Brand New Look, And A New Begining . . .

Hey people.
After a long time, I have finally returned to my blog again. I'm terribly sorry for the ones who were anticipating more things about Shady's Worlds and were disappointed by lack of activity. But don't worry, You'll definitely see a few updates within the coming week or two.

The first thing you'd have noticed is the brand new look of the blog, I love this look and wish to keep it for a long time. (Until I find even better one, Of course)

And now since this blog is back from the dead, You can expect some new things. Although my college and parents try their best to keep me occupied, I'd definitely find time to update stuff on this blog.


Nerdy But Lost Neurons : A Biasing Of Opinions Concept

For many times over, I have considered how exactly any individual get biased towards any thing. As an experiment, I'd consider three Factors.. Base Biasing, Temporal Biasing Factors and Distance.

I am attempting to simulate the Basing of a person, flow of logic and possible outcome over which place to go to hang out / take a walk or whatever. The places are indicated by Colors, RED, GREEN and BLUE.

Base Biasing
- The Base Biasing of you towards anything. These ratings are from 0 to 4, with 0 indicating a total or complete dislike and 4 indicating maximum favor. Although, these factors play a crucial role in making a judgement or decision, other factors can vastly outweigh them. This is a classic situation where you sometimes have to go and hang out at a place you honest don't like.

Temporal Biasing
- These factors have ratings from 0 to 9, almost twice as the Base Biasing Factors. I leave these factors to dynamically adjust themselves, and they get added or subtracted with each iteration or destination reached.
- The classic thing about these factors is the way they update themselves, Reaching a particular destination would not mean a sudden rise or spike in the ratings. But it's rather a slow / gradual process. If the decision is made against Base Biasing Factors, the increment in ratings may be even extra gradual. Additionally, the distance factors also affect the increment / decrement.
- The funny thing is, how effectively it simulates the human nature. Example, if you are made to visit a place that you initially did not like, you'd eventually start developing a liking towards that place. Although it may not change your original biasing. You still, like the place that you originally liked.

Distance Factors
- These are not the ratings, it's simply a comparison or whatever is closer or further. Or relatively closer etc. The distance factors can be overcome with sufficiently large amount of Base + Temporal Biasing towards a location. However, the less distance affects positively over the decision that may go against a particular place.
- In summary, the Distance Factor is more of the Multiplication than Addition, still, it's effects are great depending on the values, where existing or computed. Simply meaning, whether you just came up with it randomly, or at least given some logical thought.


I'm in process of developing a simple simulation, If you have any feedback, feel free to contact me, comment here. Start a discussion if we can, it'll be fun!

Shady's Worlds - Engine Demo

The Engine Demo for my upcoming game - Shady's Worlds -
The Unconventional Platformer / Puzzle flick will definitely blow your minds with it's unique mechanics and graphic style.


The gameplay focuses on a little guy - Shady. An inter-dimensional superhero with no powers but a super-brain and noble mind. Shady's adventures begin to free the enslaved worlds from the evil and restore law, order and peace.

Of course, that's what the introduction tells you, but it doesn't tell you the experience of the gameplay! Hope this video can give you the brief idea!



Time Limit : Brainstorm

The TIME-LIMIT is the simple theme and concept to build upon. However, it isn't really easy to execute. Many games have been constructed around this idea and each time it takes a variety of ways, bizarre forms and yet appeals to every single of us with the single, addicting element - the rush, hurry, speed and adrenaline.

However, making one based on it is totally crazy, and difficult as hell. As many games have been constructed on it. Its almost impossible to be original. Somewhere, or something would definitely overlap.

Honestly, I don't really care about overlapping. All I want is a unique concept that could turn things really well. Of course, I suppose I can handle it. And this is the place where I would keep posting about all the ideas I might get.

So, stay tuned people.
That's all. :)

SONAR: New Ideas, Updates, Brainstorms

Well, as per many suggestions and comments. I'll jot down a few updates that will be implemented in near future. (As I get free from MiRRors of Fate)

Updates Planned

- A Dock Screen
This is where most of the other activities take place, You will be able to select your ship from the available ones. Plus, you will be able to individually upgrade each ship using the upgrade points.

- Multiple Ships
As you must have guessed by now, You get variety of ships to choose from. Each ship has its own pros and cons. Plus each ship can be upgraded individually. The upgrades are consistent and will be available throughout the game. Each ship is unique about which upgrades as well.

- Upgrades
They will not be traditional upgrades like increasing Health / Armour or Energy Capacity. But the gear that you must purchase for the ship. Each ship can be upgraded to have number of gears. Of course, some ships offer a wider variety of upgrades than other ones.

List of Upgrades
- Sonar Beacon
Replaces the default Sonar Field that the ship has, once fired, the beacon shoots out and deploys itself after a short duration. Once deployed, it emits the Sonar Field from itself, that increases in intensity over time. The beacon can be picked back up again, and used again. Once beacon is deployed, The ship reverts to using the Sonar Field again until its picked up.

- Sonar Cluster
Upgrades the Sonar Pulse to simultaneously release 3 pulses. The additional pulses are not counted while grading. The angle of projections can be varied by Mouse-wheel or PgUp / PgDown keys. Thus, giving players a smartest move available so far.

- Nuclear Mini-Reactor
Allows much faster regeneration of Energy. Not all ships can be equipped with this. The only drawback of this upgrade is if the Energy falls below 20%, the reactor would overload causing damage to the ship till energy is back over 20% again.

Sonic Cannon
- Sonic Cannon is available to only a few ships. It doesn't reveal much, plus consumes a tremendous amount of energy. But the only advantage is, you can destroy mines and other hazards with it. It does not replace any of ships existing gear.

That's it so far, I'll update this list whenever I find time / ideas.

MiRRor of Fate : Revealed and Released

Well, Hello again.

I come within a week since my last release, with a new unique puzzle platformer concept. The game which is made for Mario Fan Games Galaxy Forums as my entry to their Mini Game contest.



- [ Download Here ] -

- [ Game Jolt ] - - [ MediaFire ] -


Introduction

Genre : Puzzle / Platform

Platforms : Win XP / 7

Status : Fully Playable and Stable


The unique concept that seamlessly blends the Platformer with a puzzle game. The adventure that twists your mind to no end! The game opens with an ordinary platformer however with TWO of them simultaneously! A player is required to control both of the characters and lead them through the obstacle course.


The game is a classic representation of the age old conflict of Black and White, Good and Evil etc. With grungy looks and film grain post production effects, the game pulls the player in the unique world of black and white, where everything is not so clear despite being so simple.




Two characters, are vibrantly contrasting, both with each other and also the environment, yet they seamlessly fit in the outlandish world, which looks like an artist's lost canvas. Both greatly resembling and also vibrantly contrasting, they seem to be the only living things inside the beautiful, yet desolate world.



Player must control both of them simultaneously, which in fact is easy because both of them are controlled by the same set of keys. e.g. Pressing Left will cause both characters to move left, provided the path is clear. Players muct guide both of them, without leaving either behind on a simple quest of collecting the classic Gold coins. And this is where the trouble begins...


What happened next? Well, play and Find out!

SONAR: Intothe Depths - Review by The Nocturne

A Review -




"Okay let me start by saying that this is a GREAT game. It is original and stylish with many nice details (I love how all the text relates to the "crew" and other submarine things)... The graphics are simple vector-style, yet work beautifully with the gameplay mechanics and the glow with the trails is nice to look at. Of particular note is the water effect that distorts everything in real time! Very nice... I also love the sound which at no time is irritating or annoying and the music in particular adds a nice feel to the game as it is not boom-boom-boom but rather subtle ambient music. A good choice for this style of game! As for the gameplay, well, it's simplicity is it's strong point!

Now, there ARE a couple of niggles however... I HATE the resolution change!!! Don't do that! Just start it in full screen... I also don't like the pause at the start of levels when the name of the level comes on the screen. It's too long and can't be skipped, so either shorten the time (a lot!) or make it so that clicking skips it. I also didn't like the fact that at the end of the level I was returned to the main menu, as I would have preferred the option to continue to the next level, or at least have been returned to the level select screen...

So that's it! The good points outweigh the bad points by a great amount, and I can't recommend this game enough to anyone who is looking to play something different that isn't either a platform game or a zombie game!

Good job!"


Thanks a lot, all the suggested changes will be implemented in the coming version of the game, which should take only a few days.