Still Assembling positive feedback

I am so glad that I have actually got one more from TheHelper.NET community...
Man, I feel so proud of my work...

This was about Storm Raider's New ability - Storm Raid

Oh Lucifer, spare my soul!
THIS IS EPIC! I LOVE THE LIGHTNING! MAYBE DEATH SPARE MY SOUL FROM THE LIGHTNING!

Ok, anyway, I was just wondering this: Does Storm Raid reduce the Static Charge by 1 when it is cast? I believe it does if the Static Charges are lost on cast. Better check that You don't want people spending an extra 25 seconds to accumulate Static Charges that will be wasted.

The map is progressing really nicely! I hope you succeed in taking over Battle.Net or something
I am willing to spam ideas


And this one is about...
Umm...

You'll see...

Hello mr. eyecandy guy....
your spells definitely look good!
Especially that Psi Storm one...


Well, what was he talking about... I guess this one...

Archon in the Mind Fog


Archon with Mind Fog and Psi Storm



A BftC:Reloaded Spotlight about this guy - Archon
will be posted soon... ...Stay Tuned.

BftC: Reloaded Spotlight: Storm Raider [WIP]

It's time for BftC:R Spotlight again!

This time I had a hard time to put up the spotlight! Cause I was searching someone on the ground while that thing was flying up in the endless Sky!

Yes, I mean the Storm Raider... The terrifying hero of BftC: Reloaded.
What I mean by terrifying... Well, You know, this guy flies up in the sky...

Now what's with that?



Okay.... In the game, there are areas like Cliffs, Waterlines etc. that you cannot normally cross, hence while playing you have to keep an eye on these routes so that none would attack or ambush you and try to take you out. Now, to any moderate level player, this is an easy task. But imagine what happens when you foe can easily fly over the obstacles?

...that is what terrifying about Storm Raider... He can popup anywhere, ambush you, and if it is not working, vanish back above cliffs or water so that you'd never be able to catch him! I mean, no matter how fast you are, you cannot do a cliffjump!


Storm Raider has unique features as a flying hero, the other advantage comes as being a flying hero, and that is the bonus sight! Yes, be default, units on lower heights cannot see past the cliffs or elevated areas, but being a Storm Raider you now can see! That completely eliminates the idea of surprise attack on this guy... You cannot suddenly come down from a height to have him smashed down, he'll see you... Easily!

Of course, the Storm raider cannot see beyond the cliff that is twice of his flying height, but if he raises altitude by hovering overa tree.. or something similar, he can!


Now, for his skills...
Storm Raider is a Thunder Elemntal... That means he playes with electricity.
(Insulated from ground, he's flying, right!)

His first skill is Eye of the Storm...
He shoots out a beam from his eye, and damages every enemy that comes in a way...
Of course he must focus his mind to release the beam and hence, the damage is depending on the INT attribute. This can cause the lower damage at the begining, but as the game progresses, you have damage that rises at incredible rate, additionally, you can addup extra INT boosting items so that he down some 'buffed-up' damage.

Eye of the Storm Test Cast, Amazing!



Eye of the Storm
Storm Raider can move or attack while using this ability... Makes it really useful.


Secondly, he has an innate skill, Static Charge. That accumulates charge over time. But attacking or using an ability will cause to lose the stored charge... The stored charge is used by his signature move - Storm Raid.

Storm Raid is quick and handy tool for both attack creeping*.
It calls down the bolts of lightning from the sky... While each bolt does a specified damage, the number of bolts depend directly on the Static Charge that was accumulated by the Storm Raider.
Of course, thus if you have stored up some real high charge, then you can unleash the really strong Storm Raid that can take down even the strongest enemies.
Additionally, Storm Raid requires Area-target. It means, it will strike on the enemies in the Area selected by user. This enhances the skill part as User must consider the Level of Static charge plus the number of enemies becore casting the Storm Raid. If cast on less number of enemies with High Charge, it would deal tremendous damage, but if cast while low charge and on large group, it would deal a lot less damage as the number of bolts will reduce. The enemies to be struck by bolt are selected randomly, As Storm Raider can only roughly direct a direction, but not have an exclusive control over the bolts. Of course, if you manage to cast it on the single enemy in the whole selected area, then all bots strike him, and deals full damage.

I have picked some screenshots of Storm Raid... And a few more.. Hope you like 'em

Storm Raid on Single Target


Max Power Storm Raid


Storm Raid creates less bolts on Low Charge


After much experiments, I manageg to reduce the Shake of the bolts. and Got'em straight... Hehe



*Creeping - Attacking, engaging and killing the Non-Hero troops of enemy side. This primarily gives experience to hero and levels it up.

Starcraft II : Protoss : Blizzard Calls Community

In Starcraft universe, esp. when BW expansion came out, Dark Templars were the most liked and loved units of the game. Now, according to lore of SC, there are two tribes of Dark Templars, Zerathul and Lenassa.

Zerathul wield a Staff attached with the Double Psi Blades at both ends. And have a great looking animations in game. Where Lenassa Tribe wears a Mask, are completely cloaked and have a fighting style that suits a Rogue like unit. Surprisingly, Community and Gamers loved Zerathul tribe more than they loved Lenassa, but in the Lore, Dark Templars were supposed to be stealthy Rogue like guys, which description matches more with Lenassa!

Now this throws Blizzard into dilemma. Should they use Lenassa Tribe as Dark Templars or the Zerathul Tribe? Which one the gamers and community accept?

Out of this, Blizzard has called upto the Community and Gamers... On Blizzard's Official Message Board, they have made a Poll, and have offered the supporters to vote for it.
They have left with Three Options -

1. Lenassa Tribe
2. Zerathul Tribe
3. Generic Train Dark Templar Action,
but unit trained will be random out of both Tribes.


Lenassa Tribe


Zerathul Tribe


Not to mention that, Community has voted max - About 67% for Option 3
Not Surprisingly, the community reported that they'd love Zerathul, but they should have option to try out Lenassa Tribe, too. And, this would bring a real fun to the game.

And thus the little story comes to end...

Conclusion: Blizzard loves it's community and respects them, unline EA.

BftC: Reloaded - Brainstorming for Storm Raider

When I made Storm Rider... I had only one idea in mind...
The flying guy with Thunder Elemental as the base, And now, I am stuck with it.

Unfortunately, I have no idea about what to do next. I only made one God-Damn-Cool-Looking ability for him and I have to make some more to match it. So, Let's hope that I make it.

I have a few Ideas - A Quick ability like 'Storm Raid' that you can instantly cast and it deals effective damage over the area, or target area... This should make him a effective group hunter.

Second idea involves his wings - I mean the flying... He can actually Swoop-down and hurt someone real big! Dealing heavy damage and preferably, stun it or knock it away with the impact. Sounds cool, 'eh? So, it can be done...

Third idea would be the 'Static Charge' . Being Thunder elemental, and away from ground, he ca store up the Static Charge like a Giant VDG (Van de graff generator) and unleash it at will shocking the target... Or the entire area... If he swoops down, he will electrocute the land, paralyzing enemies but dealing no damage... Additionally, with Static Charge, he can actually increase damage of his other abilities or his base Attack.

Wow, it takes a lot when you think... But it make is so easy when you put it down the paper...

Thanks My-Dear-Little-Blog... You saved the day, again.

BftC: Reloaded Spotlight : Tauren Chieftain

The Tauren Chieftain is the Hero with all tanking needs - He's all in one tank and push hero. With his massive size and ultimate strength he can simply tear though enemy defenses...

The Tauren Chieftain watching at player... ;)



What thoughts I came with when I made him...?
Well, I wanted to make a Tauren Chieftain, but it is quite impossible to seperate that Awesome Tank bulk from him... I mean, you just cannot make him a caster or a support hero, he is all-in-one Tank and Breakdown Guy! So, I retained Shockwave... the signature ability of the Tauren, and added a Stomp that knockbacks! Now with all that bulk, you know his attack must be really nasty and should hurt like hell.. So, I made the 'Slam' ability that causes Tauren to hit enemy with all his might!
There we go...

A Terr-Shaking Stomp that tears the Land apart!



Now for the Ultimate...
Reincarnatin is too common for a Hero, and I did not want BftC: R to have a hero that takes double pai to die... So, I made 'Fury and Honor' - The innovative ultimate skill that adds to Tauren STR attribute that when ever he takes damage... Potentially, increasing his damage, hitpoits and regeneration rates, and adding to his abilities as most of them depend on STR attibute. Tha means, while this skill is active (Whole 30 seconds), more the Tauren is damaged, scarier he becomes... It is impossible to gank and finish him, because of his constantly rising STR.

Okay, a photo or two about him will ure make you happy... Here we go on the Photo Ride!

Here's when I cast Fury and Honor! I have STR less than 100



But As I take damage, STR rises to even beyond 100!


And you can see with STR rising, I am not hurt much as increased bonuses keep me healthy!

Assenbling positive feedbacks from TheHelper.NET

Yeah, And I do't believe it either... I am assembling some greatly positive feedback from TheHelper.NET probably the second biggest War3 Modding Community...

Here's a Quick Check-Out of the replies I just got...

Wow! This looks great!
What happened? How come you didn't finish in time (for what, anyway).
Also, its sad that this would be your last big project
Good luck with the map

Also, stuff like...
Looks awesome, Keep it up!
and
Storm Raider looks awesome!!

So, not to mention that it fills me with extreme joy and inspires me to work a lot furtheron this... I love positive feedback guys... Keep'em coming...

Blizzard's SC 2 April Fool's Joke!

As usual, Blizzard Entertainment has come up a great April Fools' Joke. And, instead of announcing it before April 1st, the guys with brains there has announced it afterwards!
Right on April 2nd, A news flashed on my Gmail,
SC 2 : New Terran Unit Announced!
The unit is heavy assault defense unit called Terra-Tron
And is the ultimate unit in the whole game, on the downside, it is constructed of the entire Terran base structure... And followed up by the link to the page... Official SC2 Web!

Wow, that's brilliant... Blizzard's sure got brains!


Check out the Screenshots I picked up about this massive guy!









Okay, this is great.. I mean.. I can actually mod this guy out! When SC2 Releases... I'd love to make this guy using Brand New StarEdit 2.


Ahem... I went too far with speculations...
...Guess I fell victim to the April Fools' thingy of Blizzard...!

BftC:Reloaded's release draws near!

Now that I have discovered many new secrets of WE, I am gonna implement them, in BftC:Reloaded. It may not be that easy. I am already using WEU and some cool features require NewGen Pack. Now this can put me into trouble.

Anyways... Sorry for not updating this blog for ages, I shall now put my best efforts to keep this place flourishing. As my Warcraft III Workshop has broken down finally, there is no good place where I can express what I feel.

Anyways, Now that I have got new Patch - 1.23 and the damn protection removed that War3 needed CD in the drive to start-up. I can test quick enough.

Secondly, I have added mant UI features to the game. Like ability usage Cooldown cycle is now white instead of Black. And therefore now ou can see the cooldown clearly... And the Button will glow though a cycle of Green Flash as it finishes cooldown. Interesting... Is it not?

Also, I have many plans for mext Mini Game. It shall be a new experiment in Warcraft III AI, as I am gonna implement a new Waypoint AI system. That should make a great way out than the regular Rect Based AI. Players playing as commander can add up a new waypoint andI can make a Waypoint handler system so that useless waypoint can be removed.

The next map shall be Domination-based style. If ou don't know what domination is go and play Unreal Tournament...! It shall be about a squad and a commander. A squad based tactical domination map... Hmm... Sounds cool.