BftC: Revival Project

Well, after a long time and huge amount of efforts spend on BftC Reloaded project and seeing it all go waste because of Warcraft’s Patch Shift, I finally made a Revival project that brought our beloved MOBA back from the grave. There was a time when I thought that I was done with it, forever, but things do work out a bit differently...


BftC Revival

BftC’s revival was a part of my academic project, (And thus the motive for completion even after I’ve lost my interest in it) but as usual, when I started out with it, it turned out alright. The setting, the terrain, the heroes and everything I loved in the MOBA game was back again, waiting for me. Everything old was new again and I was enjoying more than I knew.

The result was, obviously, much closer to the quality I expected from original BftC project. Although I did exceed the deadline for the project. but I guess my teachers were able to realize that I was onto something...


BftC - Revival's Terrain.

As you can see, the terrain has changed drastically, since I had to redesign almost everything there was. The new BftC terrain was streamlined, no cliffs or elevations. The environment is static i.e. Non-interactive and so far no items or economy has been added to the game.

The heroes were theme based, and all custom content. I did not use any of existing Warcraft content in the game on purpose. But the heroes do look good and function well. As always, you can expect BftC to be Balance HIGH.

As of now there are about 12 Heroes present, and I plan to add more soon. The heroes and overall look and feel of the game is inspired more from League of Legends than from Warcraft or DotA. You can expect BftC Hero Spotlight very soon. :P

Okay, that's about it for now, Stay tuned...

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